-
Website
http://avc.com/ -
Original page
http://www.avc.com/a_vc/2008/12/disrupting-clas.html -
Subscribe
All Comments -
Community
-
Top Commenters
-
ShanaC
1225 comments · 73 points
-
daryn
213 comments · 14 points
-
kidmercury
829 comments · 104 points
-
howardlindzon
207 comments · 71 points
-
Charlie Crystle
205 comments · 35 points
-
-
Popular Threads
-
Thoughts on Blackberry Fail
9 hours ago · 56 comments
-
Getting Computer Science Into Middle School
2 days ago · 267 comments
-
End of Year Music Posts
1 day ago · 46 comments
-
How To Get Me To Hang Up On You
4 days ago · 158 comments
-
Open APIs and Open Standards
5 days ago · 207 comments
-
Thoughts on Blackberry Fail
I wrote an essay in Sherry Turkle's new book that recounts my days with the TRS-80 writing games: http://www.amazon.com/Falling-Science-Objects-S...
Funny thing now is that games currently have such high expectations and complexity that I wonder if kids would be interested in programming games as an entry into comp sci. What types of games does your son develop?
Three ideas:
- It's not just about the schools, anymore. Sure, video games are a great way to learn - something like http://playauditorium.com/ could be modified to teach about everything from physics to programming - , but it's simply not enough. Businesses and families must begin to take more responsibility for sponsoring academic achievement. Last week i connected this embrace of responsibility to the example set by Obama. http://bit.ly/10yxZ
- Where's the simple API for educational networking? We'll need one if schools are going to get the kind of efficiency they'll need to survive. Data portability for education is something that is completely off the radar for now, but it will be taken for granted a decade for now, just like Facebook is today.
- Consider the benefits of deregulating academic accreditation, particularly how it may ease the snowballing cost of learning. For instance, I shared an office with Disqus last summer so I'd always get to see those real-time traffic charts on their hanging monitors, and I'd always think about all the learning that was happening in those discussions. Unfortunately, both schools and regional accreditation bodies are still living in a 20th century world either you are an accredited institution with a library and professors, or you have no legitimate place in the educational ecosystem. But as the real cost of learning plummets, thanks to the video lectures and wikis and blogs, we're going to need to start thinking differently about what accreditation should mean. Because Disqus does discussion more effectively and efficiently than anyone else. And while deregulation doesn't come without its own issues, a deregulated market for education - a cloud-based educational process - would almost certainly be more fun, more motivational, less expensive, and have a better user experience. Considering the status quo, it's a slam dunk just waiting to happen.
I hope to see more VCs talking about hacking education, Fred. It's a good sign.
War + competition/game + market = killing/surviving + winners/losers + selling/buying
Science simply doesn't fit in any of the dominant paradigms of American life.
Science "heroes" anyone?
Science "leaders" anyone?
Science "elite"...?
Science "winners"...?
Science "celebrities"...?
The "rich and famous" scientists...?
"Powerful" scientists...?
Science "Hall of Fame"... ?
Anyway, who are those (so many in fact) American Nobel Laureates? Yes, laureates... not "winners of the Nobel Prize." Ask your children to name one?
Let's see - these people (the Nobel Laureates) worked their asses off for decades of their life... for what... for the "big prize"... or for the paltry 1 mln bucks - that's what American children probably think in the rare occasions they hear about the Nobel thing. They must be stupid those people - real smart Americans win the "big prizes" and make their millions (billions is a 1,000 times better) in their 20s and early 30s... right?
Unfortunately, I tend to agree with Nick about the need to hit a bottom. We are talking a change of culture here.
A small idea - let's start by putting students in schools and universities on two-person desks (as in most other countries).
I also think that for a number of reasons we've shifted a society to rewarding people who are further removed from actually producing things. Rare is the engineer who makes more than $200K a year, regardless of how kick-ass the product he built is. Rare is the hedge fund guy or stock analyst who makes *less* than $200K a year, regardless of how miserably he performed.
Our society needs to shift our attention back in the direction of people who actually build stuff and those who directly empower them (by teaching and mentoring them, investing in them, etc.). With that sort of renewed focus amazing things will happen.
As for what can be done specifically in education, here's my suggestion: Provide a tax incentive for edu-related venture capital funds to start where gains from these funds are not taxed. Raise a few hundred million dollars to invest in a whole range of education-related companies ranging from new-gen textbooks (like Neeru Khosla's project) and educational marketplaces (like eduFire or Myngle) to gaming applications focused on learning (Grockit) and social learning/networking communities (LiveMocha, LearnHub, TeachStreet, iTalki, etc.). Do some YCombinator for edu models and see how they fly.
Invest a relatively small amount in the space through the proven venture model and see the innovation flourish.
That's my wish for the coming year and the coming administration.
Anthropology and Play: The Contours of Playful Experience
http://papers.ssrn.com/sol3/papers.cfm?abstract...
The Abstract:
In what follows I outline the tendencies of twentieth-century anthropological work on play and argue that anthropology, despite its ostensible neglect of the matter, nonetheless has much to offer the current aim of rethinking play. I begin by suggesting that, while the ingredients of a more useful conception of play as a disposition (as opposed to an activity) were always present, and even found expression on occasion, the field as a whole stressed only two viable possibilities: play as non-work, and play as representation. Departing from this pattern prepares us to recognize a better model for thinking about play, one that draws ultimately on the pragmatist philosophers' portrayal of the world as irreducibly contingent. On this view, play becomes an attitude characterized by a readiness to improvise in the face of an ever-changing world that admits of no transcendently ordered account.
it does work. .
all videogame programming was very indie back then, so it was a very multidisciplinary thing to do.
for example, if I wanted background music there wasn't mp3 to help, you would have to code the frequencies for every note and duration yourself, so you would have to learn music to make the computer play music.
if you wanted to have photorealistic graphics, you would have to somehow paint them.
even better if you have a childhood best friends to share your interests, so you learn to manage and work in teams splitting responsibilities and delegating early on.
increasing and neverending dimensions of difficulty were a bigger challenge than playing the games themselves.
that, paired with the obvious scientific/technical side of programming makes for a very rich educative process.
the inquisitive mind will try to see what's behind every opened door.
Can you publicly or privately give any more details on how you are helping your son and the tools started with?
My son just turned 11 and he and I are just starting with Microsoft's new Small Basic environment but it's pretty rudimentary. His current passion is the Spore video game so there's a potential spark there that I'd like to help him with. Twenty years ago when I had Basic on my Atari 400 just doing readln and writeln to get text in and out seemed amazing but with the web and games these days, doing just for loops and console write makes it hard to keep their interest.
I know this isn't a typical topic for your blog but would love any more details on what you and your son are doing...
How about developing some simple hacking video courses for kids? Children can learn the knowledge ,more importantly how to use the knowledge in this way. However, many teachers and parents don't have such skills. Does a hackertube for kids site work?
The hacker tube can be the first step.
Scenario:
1. Upload a tutorial video on how to develop an interesting circuit
2. Sell component suit.
3. A kid who wants to build the circuit can buy those components.
And its what we have in mind for Bug once the hardware gets less expensive. Its a great platform for kids who want to hack hardware
I think most of this conversation has been focused on getting kids involved in hi-tech learning. There are other things that they could get excited about. I see no reason why we shouldn't get them excited about writing, film-making, building, painting, etc. These disciplines are all worthwhile and can all help children learn new ways of looking at the world and approaching problems. (*ahem Paul Graham *ahem)
Science isn't boring. Books aren't boring. Films aren't boring. School is boring.
Also, I assume you're talking Rust Belt about the economic decline, and that is an area that has historically been relatively high on engineers for the automakers so science fields may already be saturated in that area. The economic opportunity might not be obvious/possible without a move across the country which may be a very large barrier.
-B
It is pretty amazing how cleaning the toilets at the local McDonald's has a way of focusing the mind on hitting the books. My parents gave me my work ethic which carried me through high school. I did not develop my passion for learning until college.
If more kids had to pay their way through college via cash/scholarships, I think enrollment in the sciences, engineering, and medicine would increase. Student loans allow kids to enroll in subjects of little value where they wind up getting administrative assistant jobs right after they finish their undergrad. There is nothing wrong with being an admin, but you do not need to spend $100k in tuition to be one.
And that 's what Randy Pausch called "head fake" in his Last Lecture (http://www.youtube.com/watch?v=ji5_MqicxSo)
Run a term on programming simple games, a term on building stuff with Arduino boards, a term on fun craft activities etc.
Start with very fun activities for the kids and build complexity ad they get older. I'm not sure how well it scales but if education like this isn't there for our kids then I think we have a duty as parents to provide it wherever possible.
to see kids working on
I just finished the book recently. I found it a fascinating projection based on his disruptive technology model.
But I think his vision of the future isn't revolutionary enough, or he's ignoring the more revolutionary potential of it. His vision has schools mostly looking the same, with separate courses having similar curriculum, just having more student-centered software. I think much more is needed/possible. My notes are at:
http://webseitz.fluxent.com/wiki/DisruptingClass
Not to answer my own question, but Danica McKellar (formerly of the Wonder Years) has done a great job here with books aimed at girls called Math Doesn't Suck and Kiss My Math. She has all kinds of thoughts on why girls drop out of math and her books fight the social aspects of that (i.e., it's not "cool" to be smart about numbers) alongside helping girls understand the subject in a way that makes it accessible.
1. teach math in the context of a Project that the kid can get involved with
http://webseitz.fluxent.com/wiki/ProjectBasedLe...
2. Allow math to be learned in a social process.
I hated math until I went to college and needed to understand math for my economics classes. Relate math to something they really like.
That is what I am trying to do with both my kids to avoid the mistakes I made as a high school student.
I also think teaching kids about money helps to teach them about math. It amazes me how few people really understand money basics like compound interest.
I¹ve tried to do the same with statistics
Again, I find it easier with my son. His love of sports feeds the statistics
nerve perfectly
Great post.
I worked in an office that looks after digital media development for Singapore. Part of our efforts look into how to use technologies to change the way we educate.
To that end, we have invested in 6 Future Schools, where each school is partnering with a consortium of companies to explore the different pedagogy models needed for a new form of education. We hope to use what we have from the Future Schools and spread to the rest of the schools in the country.
I hope to share what we have learned as we embarked on this journey. You can learn about it here:
http://www3.moe.edu.sg/futureschools/
Btw, still waiting for your post on hacking finance : )
Entrepreneurs of course are trying to change this. In the book we talk at length about some companies doing it. Some groups are starting to eye the math and science tutoring markets as well, which we didn't talk about as much in the book. Guaranteach is one example of this, just to give readers something else to look into.
comment in this discussion. Thanks for the book. I am really enjoying it.
How to help kids find their passions may be more important than how to motivate them through economic reasons in both developed and developing countries.
My two cents.
If you haven't seen it, David Wiley did a nice presentation on why higher education stands to be disrupted by openness: http://www.slideshare.net/opencontent/openness-...
It¹s great
I second it.
Is there a site, template, program that I can use to help my son learn to program in? I have some skills but less time to sit with him, and having a 3rd party between a son and father during learning time keeps the testosterone down for both of us. I can be the adjunct but not the primary instructor with him.
He is 12 also and interested in computers. I love the angle of him developing a computer game on his own.
On another note, in addition to economic another important reason Asian cultures have pushed science/engineering is culture/status. Engineers are highly respected (sometimes more than doctors). Unfortunately, culture is going to be the toughest to change. As an optimist, I say yes we can...but we can't afford to wait till we hit bottom.
I'm looking forward to reading Disrupting Class.
Thanks for the recommendation. He is a typically bored underachieving young boy who tends to rise to any challenge that he is interested in. This seems like just the place! Thanks for the help. --- Tom
http://info.scratch.mit.edu/Support
I had a talk with my son yesterday about learning to program. He gave the typical non-committal, Dad get lost answer. Then I steered it to learning to make video games and his interest perked up.
What a nice carrot to lead the boy to a learning opportunity. Thanks Fred for the idea!
http://arstechnica.com/news.ars/post/20081020-k...
A good read, I recommend it in conjunction with the book you're reading now. I'd be interested in your thoughts and comparisons of both.
If you believe Malcolm Gladwell's new book "Outliers", and I do, then we are limiting our country's success by preventing the talent of many, many school children from being realized. http://www.amazon.com/Outliers-Story-Success-Ma...
Harry
http://seriousgames.ning.com/
lots of people in the UK and France working in this area
One problem is that few of our teachers have the passion for science and engineering. Since education is primarily the human version of "monkey see, monkey do" it shouldn't be surprising that the kids can't connect with their passion.
it would be interesting to sample the attitude of the "formal education" system about video games. In NYC the kids have to leave their cell phones at the door, upon pain of going to the principal's office. And of course, unrestricted, un password protected access to the internet is strictly verbotin!
It seems like a big problem, but IMHO, it's merely getting obstacles out of the way. Instead of doing the same thing again and again and blaming the kids.
Anyway I have three more cents:
1. The efficiencies of online learning are already close to tipping. The trick is that the educational institutions don't want to share the added value created with faculty, students and parents. The price of higher ed is unsustainable. Congress and the market are both going to go after it.
2, The issue is not "the kids need to see an actual connection between the things they study and their applications in the real world". Kids live in a very real world today. It's about learning, fun, adventure or a million other things. They are naturally learning machines. It's "a get out of the way, nurture what is already there" problem. A lot less will produce a lot more.
3. The textbook industry is a very ripe low hanging fruit that may be attacked by the remnants of the newspaper industry or more likely the Crowd in the Cloud.
Consider using the long tail of newspaper content in customized readers to be sold in place of textbooks. The print tech is in place. The Cloud is in place. The newspapers are looking for a life line. Imagine the NYTimes taking on the big three textbook publishers.