-
Website
http://avc.com/ -
Original page
http://www.avc.com/a_vc/2008/01/facebook-platfo.html -
Subscribe
All Comments -
Community
-
Top Commenters
-
ShanaC
1239 comments · 73 points
-
daryn
216 comments · 15 points
-
kidmercury
835 comments · 104 points
-
howardlindzon
207 comments · 71 points
-
Charlie Crystle
205 comments · 36 points
-
-
Popular Threads
-
Top Tracks of 2009
14 hours ago · 49 comments
-
Top 10 Records Of 2009
1 day ago · 73 comments
-
Getting Computer Science Into Middle School
6 days ago · 281 comments
-
Open APIs and Open Standards
1 week ago · 207 comments
-
Thoughts on Blackberry Fail
4 days ago · 77 comments
-
Top Tracks of 2009
Fred
The point is that the apps are definitely monetizable, and if you can get a large install base you can definitely rake in the cash. I have no doubt that if I worked on Facebook Apps full-time that I could make a decent living off of it. But do I want my income to be dependent on an unstable company and platform? No.
I tend to agree with you. Overall the platform is monetizing quite well. Many applications offer outstanding ad opportunities with less clutter and higher "media value" than profile pages. We are seeing almost $1 million a month off the platform at decent cpms. The number from our release was shared revenue with app owners over the first 4 or 5 months of the program. Sales are growing steadily.
In my opinion, $1 million a month on a effort that is only a few months old ain't bad at all. There is a lot of life here.
Troy
thanks for the comment
i am sorry for taking a swipe at videoegg. didn't mean to.
i am glad to hear you are doing so well.
it makes me even more confident about this
fred
I am pretty confident that our investment in brand ad solutions for open app environments will pay dividends. We will continue to see innovation around the profile in ways that enhance the social experience. Social gaming in particular is a very interesting opportunity. We are seeing outstanding response.
We are going to keep our heads down and find ways to bring value to our advertisers and the app developers that make the ecosystem vital.
Love your blog.
Troy
PS. "You have 2 secret crushes in your inbox. Click here to give us your cell phone number and we'll start billing you $3/week for nothing."
i'd also agree that *currently* FB apps are monetizing very well. i'm not sure however if this is sustainable in the long run, or at least at the rates we're seeing right now. my rough guess is the long-term sustainability of this revenue is questionable, but that some of it is valid. let's say anywhere from 5-20% of current monetization is sustainable, but that's a complete out-of-my-ass guess.
lastly, definitely correct that FB apps have high churn, and that w/o attention & new feature development -- or even sometimes regardless of those effortts -- those users decay and inactivate over a pretty short time horizon.
Still, it's impressive what people have been able to do with both viral acquistion (for popular apps) and also user engagement (for certain social games). whether or not the money is sustainable, they've demonstrated *some* amount of traction as a vehicle for acquiring users & creating value.
but i'd still say we're hardly out of the 2nd or 3rd inning yet... lots more game to be played. we'll see.
as i've noted before, Facebook Monetization has a long way to go yet, for both FB itself as well as platform participants.
fred
Well, somebody's making money. Our ads and Facebook pages for MommyCast have yielded substantial "click throughs," impressions, and, ultimately, traffic and downloads of MommyCast shows. We're getting traction, I'm paying for it, and we're seeing results. Not a bad equation.
Another confirmation
Thanks
fred
Definitely agree that we're in the early innings here - too soon to proclaim victory or defeat.
As you point out in #2, contextual/display inventory overall, and social network inventory in particular, tends to be higher-volume and lower-price on a relative basis. This is fine because the user reach, and PVs per user, are incredibly high. But let's be realistic that app owners won't see high CPMs like search, travel, autos. I think some app owners, and even new social-ad businesses, have unrealistic expectations for social-ad CPMs.
We power advertising for ~500 FB apps via our Facebook App channel. We're seeing a lot of growth in PVs and also some interesting experimentation among app owners to drive up revenue yield. I agree with Mr McClure -- we believe strongly the real value comes from bringing in ad spend from from outside the FB ecosystem. We've worked with lots of advertisers - most recently T-Mobile - and helped them integrate FB app advertising into a broad-based campaign, allocating spend to various FB apps, with app-level visibility into performance. This seems more sustainable to me that cost-per-install which may deliver some quick-hit revenue but ultimately seems less viable long-term.
Better monetization of social inventory would be good for everybody. Two things I'd like to see are:
1 - use of standard ad formats. right now we're in experimentation mode and the dollars are being spread thinly across a lot of different shapes and sizes. using IAB formats, or convincing IAB to christen a few new formats. in a fragmented space standards are always good. This will also help expand spend FB app advertising from tech-savvy viral marketers to a broader base of advertisers with more stability and deeper pockets.
2 - more data exposed by social sites to third-party ad providers. lots of talk about this but we would like to see more action. armed with user-level data (anonymous but identifiable at the user level), we can continue to improve ad relevance and drive up effectiveness for advertisers and yield for pubs/app owners
Great comment
Really insightful and helpful
Thanks
Fred
I look at it like separating the wheat from the chaff.